![]() By letting the depth be controlled through separated objects instead of having to run a whole sorting algorithm, I was able to double the vertical and horizontal resolutions of the walls. As such, this game uses the random level generator from that game.Ī little while ago, I decided to update the code to be more efficient. This was supposed to be a minigame in a larger project, but I had to end up abandoning both of them. ![]() So if you're wondering about the vaguely demonic enemies, prerendered graphics, and heavy metal MIDI (heavy MIDIL?) soundtrack, that's why. I made this back in 2016 as a challenge to myself after being inspired by the classic Doom games (even though they use binary space partitioning. Yes, you read that right! A first-person shooter in Game Maker! Made with nothing but 2D game logic and Draw commands! To be honest, this is more of a tech demo than a complete game, but I'm proud of my work nonetheless.
0 Comments
Leave a Reply. |